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NPC Generator

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Advanced [show]


Theodoric Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is unkempt and raggedy. His eyes are brown and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Flaws: Ugly, Terse, Racist. Bonds: Poor, Military. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Theodoric Westbrook, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Military, Mentor, Family. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Anselm Myerscough, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Amethyst (130 gp).


Social Check DCs


Lewis Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Bowyer uniform. He is muscular with a powerful set of arms. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Lewis Darlington, Male Human Fighter 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Thunderstones. 5 Acid flasks.


Social Check DCs


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He worked as a nervous Stableman and found it very stressful. He has achieved small success as a Stableman.

Motivation: Money/treasure.

Ideals: Entrepeneur, Justice. Bonds: Rich, Job, Military. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Bernard Ainsworth, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Solomon Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. He has a long white beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a plains tribe. Solomon was born on a far western plains where he grew up under the tutelage of his father, an expert Sailor. Days after completing his studies, news broke out that his hometown was attacked by drow. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Athletic, Disciplined. Bonds: Enemies, Nature, Immigrant. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Solomon Marlee, Male Human Sorcerer 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +7, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Alexandrite (1600 gp).


Social Check DCs

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