Miles Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Mercenary. His silver hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Gifted, Impeccable. Flaws: Ugly, Secretive, Lazy. Bonds: Military. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp.
Norman Oakley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His chestnut hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a slaver, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 50000 cp. 1 Minor magic item.
Henry Bradford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He dresses in pastel turtlenecks beneath a blue coat with black slacks, marred by sweets. He has a long golden beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with dancing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Ugly, Mundane, Disease. Bonds: Job. Occupation: Bowyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Drogo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his crossbow ready. His moppish auburn hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Slave. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Smoky quartz (50 gp). Jasper (50 gp).
Wymar Digby, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is physically well-built. His hair is golden and curly. He is baby faced.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Miner in town.
History: Wymar was raised in a hard working conservative environment. Cursed with unlife at a very young age, Wymar has worked very hard to control his curse. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: He wants revenge against orcs; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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