Don Gresham, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered axe and tarnished spear as well. His hair is silver, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: Don was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and he has a crush on the local apothecary
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Attractive, Has a crush. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Deep green spinel (140 gp). 1 Full Plate. 1 Darkwood Shield.
Guy Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A deep hatred of illithids; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Engraver
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp. 1 Superior lock. 1 Magnifying glass.
Norman Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and carries longbows. His tied-back hair is black. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp.
Aldous Fidget, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new healer responsibilities is difficult
Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3200 sp. Brown-green garnet (120 gp).
Anselm Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A powerful wizard made him what he is. In his youth he was a Tailor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Disciplined. Flaws: Ugly, PTSD. Bonds: Enemies, Mentor. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 15000 cp. Silver pearl (40 gp). Rhodochrosite (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!