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NPC Generator

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Advanced [show]


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with violet and green striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His long golden hair reaches down to his waist. His eyes are likewise blue.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Gomory Eastoft, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His hair is blonde and curly. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small island village. Alexandre was born on a far southern island where he grew up under the tutelage of his father, an expert Crown-heir. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Opinionated, Joker. Bonds: Attractive, Nature, Immigrant. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Alexandre Weld, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 15 (+2)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp. Chalcedony (60 gp). Citrine (60 gp).


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Trym Gracey, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 50 pp. Fire opal (1600 gp). Brown-green garnet (140 gp).


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has red hair. He has several tiny amber earrings on each ear.

Personality: Eccentric and domineering, Theodoric will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Justice. Bonds: Attractive, Rich. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Theodoric Abram, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 9 (-1)6 (-2)
Skills Deception +0, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Alexandre Stanley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and revenge

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Alexandre Stanley, Male Human Expert 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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