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NPC Generator

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Advanced [show]


Percival Rayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is long and unkept. His brown eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: Percival was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined, Philantrophist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Percival Rayden, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Tim Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. His eyes are hazel and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer, Family. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Tim Remington, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Alexandrite (500 gp). Peridot (50 gp).


Social Check DCs


Theodoric Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a pastel suit. His red hair is cut short. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his father. A freak accident while working with his Layabout father left him crippled. He now owns his own business.

Motivation: To be a Layabout again.

Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Job, Immigrant. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Theodoric Wilberforce, Male Human Monk 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 700 gp. Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His hair is auburn, silky, and of moderate length. This gray eyed easterner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

William Reid, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Ryland, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he dresses well, typically a more casual-formal manner. His black hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Herbalist, who enjoyed hunting, Gerard was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Religious. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Gerard Ryland, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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