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NPC Generator

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Advanced [show]


Patrick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Patrick was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to get laid; and wants to open a new tavern

Flaws: Shy, Antagonistic, Insane. Bonds: Job, Has a crush. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Patrick Ramsey, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)17 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Druidic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Raymond Ramsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His red hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Layabout profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Marshal for hire.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Impulsive. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Raymond Ramsey, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 18 (+4)12 (+1) 8 (-1)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: He was born in the south. His childhood dream was to be a Servant, but he was a colossal failure. He struck the Bowyer job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Bertram Altham, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jocelyn Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has styled his auburn hair well, parting it to the left. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Artistic, Optimist, Entrepeneur. Bonds: Attractive, Family. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Jocelyn Kensley, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Manfred Vance, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with grey socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast desert. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Bonds: Attractive, Religious, Nature, Military. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Manfred Vance, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Average lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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