Chad Harlow, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is dressed in a clean red cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Slave, Attractive, Military. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. Violet garnet (400 gp). Blue sapphire (600 gp). 1 Minor magic item.
Theobald Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has styled his black hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Carter in town.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and further expansion of business
Flaws: Addict. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Kody Shelby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His silver hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Carter business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.
Motivation: Expand his business; and a strong sense of loyalty to human people
Ideals: Joker. Flaws: Shy, Racist. Bonds: Job, Adventurer. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Chad Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He carries with him a set of whips on his belt, each one with a opal on the hilt. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he feels threatened by others
Ideals: Fighting, Pacifist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 28000 sp.
Tim Tickle, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. This brown eyed northerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.
History: Tim was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Joker, Professionalism. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Rhodochrosite (8 gp). Black pearl (800 gp). Hematite (8 gp). Deep blue spinel (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
