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Advanced [show]


John Astley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Animal Trainer. His long chestnut hair is drawn into a two foot long braid. His half smiles and brown eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: John was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Rich. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

John Astley, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Miles Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple white line shooting up and back down. He carries a battered bastard sword and tarnished axe as well. He keeps his white hair in a flapper bob. He has blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Adventurer, Family, Mentor. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Miles Allerton, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 6 (-2)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Sardonyx (50 gp). Alexandrite (1200 gp).


Social Check DCs


Patrick Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is always cut to a buzz. He has several tiny amber earrings on each ear.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Barrister business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: To be a Mercenary again.

Bonds: Rich, Guardian, Adventurer, Job. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Patrick Tatum, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 11 (+0)16 (+3)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 35000 sp. 1 Hourglass.


Social Check DCs


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man prefers to wear flannel. He has a very tight haircut. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Fortune-teller, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Justice, Fighting. Bonds: Religious, Nature. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Stanton, Male Human Ranger 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Clapham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Rich, Attractive, Military. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Geoffrey Clapham, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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