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NPC Generator

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Advanced [show]


Bernard Beitz, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. With a patchy red beard and wild red hair. His hazel eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: Bernard was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He struck the Banker job and began his own company from there.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Racist. Bonds: Job, Adventurer, Family. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Bernard Beitz, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 10 pp. 4 Alchemist’s fire.


Social Check DCs


Henry Stanton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His hair is greying and his face has many wrinkles. His eyes are blue and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: To share knowledge with the world; and to be a apothecary again

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Henry Stanton, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Arcana +6, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Dalton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man prefers to wear green clothing when he does not wear armor. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Antagonistic, Insane. Bonds: Slave, Adventurer. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Clerebold Dalton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 8 (-1)16 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is chestnut. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Roofer.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Bertram Blythe, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Iolite (80 gp). Amber (110 gp). Red-brown spinel (110 gp). Bloodstone (80 gp). 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Everard Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long blonde hair kept up in a rat tail. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Addict, Depressed. Bonds: Job, Religious, Enemies. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Everard Gladstone, Male Human Adept 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)7 (-2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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