Trey Elton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair, when down, is lengthy. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Religious, Mentor. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Dean Everly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His violet unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Dean studied abroad. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic, Joker, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Hubert Deighton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shoemaker, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His auburn hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Greedy. Bonds: Adventurer, Nature. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 41 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Theobald Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of his god around his neck, and a shortbow on his belt. His black hair is thinning but still full. His eyes are a pleasant hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He got into the Actor business at a young age. He has had some formal singing training, and achieved minor success. He has achieved small success as a Actor.
Motivation: To be a Miller again.
Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40 pp.
Don Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. His golden hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.
Personality: Don wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
