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Advanced [show]


Lance Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His auburn hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 4 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Bradley, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Pink pearl (70 gp). Sardonyx (20 gp).


Social Check DCs


Wymar Clive, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He has done his best to style his red hair to look like a famous performer. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Bonds: Attractive, Has a crush, Military. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Wymar Clive, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Simon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white armored body suit, with a simple green line shooting up and back down. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: A powerful slaver made him what he is. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Simon Birkenhead, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 400 gp.


Social Check DCs


Balimaar Stratford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with small hat. Beneath his clothing is a huge mess of scar tissue. His blonde hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Detective, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Enemies, Nature. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Balimaar Stratford, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Brewer

Voice: American accent

Attributes [hide]

Gomory Ainsworth, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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