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NPC Generator

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Advanced [show]


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair, when down, is lengthy. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Anselm Astley, Male Human Barbarian 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 17 (+3)13 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Violet garnet (1600 gp). Chrysoprase (50 gp). Hematite (9 gp). Black pearl (1600 gp).


Social Check DCs


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss.

Flaws: Ugly, Disease. Bonds: Has a crush, Family. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Hayley, Male Human Paladin 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Secretive, Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Blakely, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Ainsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: Dean is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Actor, Dean learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dean took refuge in the old dungeon and found the beat up hammer and armor he uses now. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult.

Flaws: Disease, Depressed, Shy. Bonds: Job, Nature. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Dean Ainsley, Male Human Commoner 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)19 (+4)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear black pants and tee shirts. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Sensitive, Disease. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Randal Livingstone, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)8 (-1) 12 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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