Roger Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, black cloak. He wears his brown hair up in a very large beehive style do. His amber eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He has achieved small success as a Actor.
Motivation: He would like to get married and retire; and he has a crush on the local roofer
Ideals: Optimist, Artistic. Flaws: Ugly, Hedonist. Bonds: Job, Has a crush. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp. Solid gold idol (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Hubert Kendall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting brown shirt and pants. His hair is short and chestnut. His eyes are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Drogo Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to be a sailor again
Ideals: Logical. Bonds: Attractive, Job, Military. Occupation: Scribe
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 4 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Emerald (1000 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Compton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tan trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His chestnut hair is matted, messy, and big. His amber eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 pp.
Gomory Burton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large white jacket. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy and is close to two feet long. His eyes are a pleasant brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Slave, Family, Adventurer. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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