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NPC Generator

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Advanced [show]


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He has styled his golden hair well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: Drogo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Drogo Hadley, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 17000 cp. Smoky quartz (20 gp). Violet garnet (400 gp). Brown-green garnet (100 gp). 1 Minor magic item.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast mountains. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Drogo Addington, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in black turtlenecks beneath a green coat with tan slacks. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker, Professionalism. Bonds: Nature, Military. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Arnold Carlisle, Male Human Warlock 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Roland Whitby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black tunic with yellow highlights, and long grey pants that bunch up around his shoes. His white hair is still thick. His hazel eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Roland Whitby, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)3 (-4) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged -1 / 2d4-4, Grapple -3

Possessions: 700 gp. Alexandrite (1000 gp). Pink pearl (100 gp). Eye agate (10 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Nicholas Hampton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Navigator. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To be a Dyer again.

Flaws: Insane, Impulsive. Bonds: Job, Rich, Slave. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicholas Hampton, Male Human Adept 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 90000 cp. A miniature golden chest with tiny emeralds lining the top (110 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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