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Advanced [show]


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is wearing colorful clothing, dressed as a Blacksmith. His hair is long and golden with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His thin eyebrows rest above his beady gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Brewer, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Depressed, Insomniac. Bonds: Family, Job. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex Addington, Male Human Fighter 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black painted combat armor at almost all times. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Randal Westcott, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Amethyst (150 gp). Azurite (16 gp). Blue quartz (16 gp).


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. His red hair is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady green eyes.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Gerard Royston, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 14 (+2)16 (+3)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 500 gp. Banded agate (16 gp).


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing a long, green, dusty cloak. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Map Maker, Diggory learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Diggory Mitchell, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Sapphire pendant on gold chain (800 gp). 1 Holy water. 2 Tanglefoot bags. 4 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs


Arnold Haley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Job, Rich. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Arnold Haley, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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