Kyle Southey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has a dull look in his violet eyes.
Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. A gifted student he started as a Gardener, but he got bored and became a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his mace. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling amber eyes.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Cartwright in town.
History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Bonds: Poor, Job. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 3000 sp. Golden yellow topaz (300 gp). Hematite (9 gp). Fiery yellow corundum (900 gp).
Drogo Adley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp.
Diggory Bradly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in green turtlenecks beneath a red coat with white slacks. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Diggory was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Rich, Adventurer. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Azurite (5 gp). Violet garnet (500 gp).
Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice. Flaws: Insomniac. Bonds: Slave, Immigrant, Mentor. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
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