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NPC Generator

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Advanced [show]


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered sword and tarnished hand crossbow as well. His hair is long and chestnut with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His amber eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the east. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Map Maker for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Graeme, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. Moss agate (5 gp). Aquamarine (400 gp).


Social Check DCs


Dustin Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to cover his moderate length auburn hair. His ears are large.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the large cave and found the beat up greatsword and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Logical, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Wallace, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +0, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +5

Possessions: 200 gp. Rose (40 gp). Sard (40 gp). Citrine (40 gp).


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white costume with the symbols of the sun god on his torso. He has a brown handlebar mustache and slicked back brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Poor, Adventurer. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Thomas Windsor, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 7 (-2)9 (-1)
Skills Athletics +4, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Druidic, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Rose (50 gp). Black opal (800 gp). Hematite (12 gp).


Social Check DCs


Lance Haley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is greedy; and he's looking for his big break

Bonds: Job, Adventurer, Rich, Immigrant. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Lance Haley, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His white hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Lance Springfield, Male Human Aristocrat 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 7 (-2)14 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Golden yellow topaz (500 gp).


Social Check DCs

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