Roger Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, grey shirt, and green tie. He has a slight overbite and is overall scrawny. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Roger's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Religious. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Alex Cooper, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan trousers with grey and white striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair down. His skin is flawless and his violet eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: Born to a Adventurer, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Logical. Bonds: Attractive, Religious, Poor. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Golden pearl (80 gp).
Trym Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
Possessions: 800 gp.
Guy Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is silver and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well.
Flaws: Ugly, Insane. Bonds: Rich, Family, Religious. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Everard Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's attracted to the PC; and he desires power and/or immortality
Flaws: Disease. Bonds: Job, Attractive, Adventurer, Has a crush. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Chalcedony (40 gp). Sardonyx (40 gp).
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