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NPC Generator

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Advanced [show]


Aldous Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is typically in his Detective uniform. His tied-back hair is golden. This violet eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Adventurer, Poor. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Heiser, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Nature +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Buckler.


Social Check DCs


Don Gyula, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Junk Dealer uniform, and he perpetually has his scythe ready. His red hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Butcher, but he got bored and became a Junk Dealer. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Joker. Flaws: Secretive, Disease. Bonds: Job. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Don Gyula, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Dryden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are likewise blue.

Personality: He has always had a great fascination with Human culture. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Actor. He inherited the family business which he has now maintained for 8 years.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Racist, Shy, Depressed. Bonds: Poor, Adventurer, Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Lance Dryden, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)17 (+3) 7 (-2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 8
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan tunic with grey highlights, and long green pants that bunch up around his shoes. He sports a flattop hair cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Miner business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Miner soon after.

Motivation: Marry his sister to traveling adventurers.

Bonds: Attractive, Enemies, Job, Family. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Anselm Nash, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 pp.


Social Check DCs


Odo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue coat over a green low-cut shirt, and a small hat upon his head. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Hedonist, Fearful, PTSD. Bonds: Immigrant. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Odo Kinsley, Male Human Expert 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)12 (+1) 5 (-3)16 (+3)
Skills Insight +0
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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