Drogo Wheatley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears white leather gloves, a white jacket, and tight pants. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants revenge against dire rats
Ideals: Philantrophist, Logical. Bonds: Rich, Adventurer, Enemies. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Guy Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered pastel stockings. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly golden, has prominent grey streaks. His eyes are blue and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Laborer, but he was a colossal failure. He has achieved small success as a Courier.
Motivation: To be a Laborer again.
Ideals: Fighting. Bonds: Enemies, Slave, Job. Occupation: Courier
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Silver comb with moonstones (500 gp). 4 Tanglefoot bags. 1 Antitoxin.
Lance Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His small hat is riddled with cuts and holes. His eyes are blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the north. He worked as a nervous Mercenary and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Poor. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item.
Gerard Barney, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a yellow Stetson hat and yellow clothes. He wears his chestnut hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gerard was born with his father's beautiful face. Gerard was born on a far western forest where he grew up under the tutelage of his father, an expert Shipwright. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is content
Flaws: Fearful, Mundane. Bonds: Guardian, Attractive, Immigrant. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 9000 cp.
Reynard Home, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His chestnut hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Ugly, Impulsive, Disease. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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