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NPC Generator

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Advanced [show]


Alexandre Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Alexandre Beckwith, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Lapis lazuli (15 gp). Eye agate (15 gp). Golden yellow topaz (500 gp). Banded agate (15 gp).


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large black mantle and cape that has been intricately interwoven into his red robe. His white hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Military. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Trym Shirley, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20 pp.


Social Check DCs


Arnold Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He sports a flattop hair cut. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a courier and was forced into it by his family

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Arnold Kendall, Male Human Barbarian 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1300 gp. Amethyst (40 gp). Bloodstone (80 gp). Jasper (80 gp). Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His black hair is cut short. His blue eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Shy, Fearful, Mundane, Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

William Kelsey, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Amber (60 gp).


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky yellow painted plate armor. His brown hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Slave. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Berkeley, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1400 sp.


Social Check DCs

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