Tim Warwick, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely tan suit with grey socks and a vest with buckled shoes. He is an epitome of beauty. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Hedonist, Disease. Bonds: Attractive. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp.
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. His golden hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Racist. Bonds: Religious, Poor, Adventurer. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Manfred Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Barkeep does. His silver hair is still thick. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east, but his parents moved at a very young age to the west. He worked as a nervous Barkeep and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Ideals: Persistence. Bonds: Job, Poor, Military, Immigrant. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 17000 cp. 1 Silk rope. 1 Climber’s kit.
Everard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his club. His hair is chestnut and curly. This amber eyed southerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: Everard was born with his mother's beautiful face. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 2000 sp. Chalcedony (80 gp). Red spinel (50 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Godfrey hails from a village terrorized by goblins. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp. Red-brown spinel (130 gp). 1 Climber’s kit. 1 Simple lock. 1 Backpack. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
