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NPC Generator

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Advanced [show]


Tim Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Sculptor uniform. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Poor, Mentor. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Tim Roscoe, Male Human Adept 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Athletics +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Family, Religious. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Robert Ashley, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 6 (-2)17 (+3)
Skills Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, blue, dusty cloak. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Wymar Thorpe, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Pickering, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He struck the Adventurer job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job, Religious. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Gunter Pickering, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 sp. 3 Tanglefoot bags.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. His hair, while still mostly white, has prominent grey streaks. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic, Mundane, Disease. Bonds: Family. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Bertram Kent, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)7 (-2) 10 (+0)16 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs

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