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NPC Generator

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Advanced [show]


Randal Everleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His black hair has been sun bleached extensively. His ears are large.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He takes great joy in being the best Bowyer in town.

History: Gifted from a young age, Randal studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Impeccable, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Randal Everleigh, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 17 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (100 gp). A roughly beaten golden orb (160 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long blonde hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Addict, Shy. Bonds: Religious. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Arnold Nash, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears light armors faded through time and improper care. He has shaved his head bald. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Hedonist. Bonds: Religious, Family. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Anderton, Male Human Sorcerer 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)8 (-1) 14 (+2)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He typically wears green cloth garments or leather armor. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Tim was raised in a hard working conservative environment. His childhood dream was to be a Dilettante, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Job, Immigrant. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Emsworth, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gerald Sydney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His brown hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Roofer again; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Sydney, Male Human Sorcerer 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Athletics +7, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 100 gp. Red-brown spinel (80 gp). Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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