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Advanced [show]


Adam Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: To be a Bounty Hunter again; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Adam Tyndall, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)14 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Godfrey Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy violet pantaloons and a blue scarf. He wears a deerstalker hat to hide his balding. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Rich, Enemies. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Godfrey Hallewell, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Manfred Morton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Extrovert. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Manfred Morton, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Roland Beitz, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Baker does. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Roland hails from a village terrorized by orcs. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and a deep hatred of orcs

Ideals: Joker, Justice. Bonds: Job, Enemies, Adventurer. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Roland Beitz, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. He wears a top hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a plains tribe. He worked as a nervous Shepherd and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Robert Gracey, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 9 (-1)18 (+4)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amethyst (110 gp).


Social Check DCs

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