Gunter Dumph, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Impulsive, Racist. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 30 pp.
Gomory Conway, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey coat over a red low-cut shirt, and a small hat upon his head. With bright brown hair and a scraggly beard. His gray eyes peer out from beneath his small grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Spy business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Spy. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Gifted, Fighting. Bonds: Guardian, Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Amethyst (50 gp). Black opal (400 gp). Black star sapphire (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Don Fawcett, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in blue turtlenecks beneath a brown coat with pastel slacks. He has wavy brown hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: This man loves music and to teach people music more than just about anything. He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Tanner, but he was a colossal failure. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Artistic. Flaws: Lazy. Bonds: Nature, Job, Rich. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Star ruby (900 gp). Rich purple corundum (900 gp). Golden pearl (150 gp).
Cory Hastings, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His golden hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.
History: He got into the Masseuse business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: A deep hatred of dire rats; and to be a jeweler again
Ideals: Professionalism, Persistence. Flaws: PTSD. Bonds: Job, Enemies. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Eye agate (11 gp). Red spinel (160 gp).
Hugh Woods, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. His golden hair is matted, messy, and big. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the south.
Ideals: Gifted. Flaws: Ugly, Addict. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 16000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


