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Advanced [show]


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Flaws: Insomniac, Depressed, Disease. Bonds: Attractive, Adventurer, Slave. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Guy Ramsey, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 15 (+2)18 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with tan pants. He is portly but not overly obese. His black hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Flaws: Ugly, Depressed. Bonds: Slave, Poor, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Myerscough, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear grey tank tops with black pants. His black hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Adventurer. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Trym Norton, Male Human Cleric 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears tattered old clothes. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Miles Hamilton, Male Human Adept 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 15000 sp. An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Ralf Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He has styled his golden hair well, parting it to the right. He has gray eyes and a brown hat with a blue feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: Ralf hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Joker, Gifted. Bonds: Poor, Enemies. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Ralf Cornish, Male Human Bard 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1300 gp.


Social Check DCs

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