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NPC Generator

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Advanced [show]


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has wavy auburn hair. His ears are large.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Shoemaker profession.

History: He got into the Bowyer business at a young age. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job, Family. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Trym Hallewell, Male Human Rogue 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 8
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)13 (+1) 18 (+4)18 (+4)
Skills Intimidation +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0

Possessions: 800 gp.


Social Check DCs


Ernest Soames, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Ernest Soames, Male Human Commoner 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 900 gp. Aquamarine (1500 gp). Banded agate (9 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Everly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His blonde hair is cut short. His eyes are a pleasant gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Slave. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Adelard Everly, Male Human Warlock 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 18 (+4)13 (+1)
Skills Religion +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His brown hair is heavily combed to the right. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he is greedy

Flaws: Ugly, Antagonistic, Insane, Fearful. Bonds: Rich, Military. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Aldous Kinsley, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)5 (-3) 14 (+2)7 (-2)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a worn and beaten armor. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Religious. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Ralf Clapham, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +6, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Iolite (30 gp). Golden yellow topaz (600 gp).


Social Check DCs

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