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NPC Generator

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Advanced [show]


Adam Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his golden hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Adam Gracey, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Carnelian (40 gp). Rose (40 gp). Smoky quartz (40 gp).


Social Check DCs


Randal Kinsley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail and is in decent physical shape. His brown hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted, Philantrophist. Bonds: Mentor, Religious. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Randal Kinsley, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Obsidian (16 gp). Silver pearl (70 gp).


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy green suit. He has a very tight haircut. His amber unseeing eyes seem to look past you.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away; and he is greedy

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Guy Reed, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Miles Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his shortspear ready. His hair is golden and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: He uses money and sex appeal to get what he needs; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Family, Rich. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Miles Hale, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, he is not a threatening figure. He wears his hair in dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Don hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Sensitive, Forgetful. Bonds: Attractive, Enemies, Nature. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Don Tindall, Male Human Rogue 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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