Trey Oakes, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Blacksmith does. He is physically well-built. His silver hair is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: He got into the Blacksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Further expansion of business; and to be a fisher again
Ideals: Opinionated. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Balimaar Tindall, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. He has moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.
History: Balimaar was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and he is greedy
Flaws: Ugly, Secretive, Racist. Bonds: Family, Adventurer, Rich. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
Godfrey Allerton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. His blue eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich eastern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Rich. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Diggory Hayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair, while still mostly silver, has prominent grey streaks. His ears are large.
Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Mentor. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Odo Garrick, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Ugly, Selfish, Disease. Bonds: Adventurer. Occupation: Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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