Trym Bradley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His clothes are grease stained in places. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trym was born on a far eastern desert where he grew up under the tutelage of his father, an expert Engraver. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle.
Flaws: Depressed. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Dustin Kendall, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, Rich, Immigrant. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Citrine (80 gp). Black pearl (400 gp). Iolite (80 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Diggory Alton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them
History: Sold as a small child to a slaver, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Mentor, Nature. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 1 Disguise kit. 1 Superior lock. 1 Hourglass.
Ernest Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, grey cloak. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He struck the Barkeep job and began his own company from there.
Motivation: To be a Dyer again.
Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Gold and topaz bottle stopper cork (1200 gp).
Gomory Bristol, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He keeps his long golden hair kept up in a rat tail. His eyes are amber.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Gifted. Bonds: Military, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
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