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Conrad Walcott, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has set out to sabotage the competition.

Motivation: To unite with his sister; and to be a marshal again

Ideals: Fighting. Flaws: Insane. Bonds: Family, Nature, Military, Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Conrad Walcott, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)18 (+4) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. Chrysoprase (80 gp). Peridot (80 gp).


Social Check DCs


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is blonde and very short. His fierce green eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's father didn't care for him much, and the feeling was mutual. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Gerard Pinkerton, Male Human Aristocrat 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 11 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Sapphire pendant on gold chain (2000 gp). Solid gold idol (800 gp). An abacus with copper, silver and gold markers (170 gp). A small bag of saffron. (40 gp).


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered green stockings, and he perpetually has his falchion ready. His brown hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Thomas Darby, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Coral (120 gp).


Social Check DCs


Theobald Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Justice, Logical. Bonds: Attractive, Military, Job, Has a crush. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Theobald Shelly, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 7 (-2)10 (+0)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3100 sp. 1 Small steel mirror. 1 Average lock. 1 Superior lock.


Social Check DCs


Dustin Alton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Dustin Alton, Male Human Commoner 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 18 (+4)12 (+1)
Skills Investigation +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs

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