Miles Southey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant violet.
Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spice Merchant.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Selfish. Bonds: Rich, Family, Job. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 2 Smokesticks. 3 Tanglefoot bags.
Heward Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey coat over a black low-cut shirt, and a broad hat upon his head. His broad hat is riddled with cuts and holes. His violet eyes peer out from beneath his broad grey hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a detective and was forced into it by his family
Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp.
Peter Blakeley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his brown robe. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. Peter was born on a far southern island where he grew up under the tutelage of his father, an expert Bellfounder. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Flaws: Insomniac, Insane, Disease. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Banded agate (12 gp). Star rose quartz (50 gp).
Alexandre Garfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
Possessions: 300 gp.
Kyle Southey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and black robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He sports a flattop hair cut. His eyes are a pleasant gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since lost track of the people in his past.
Motivation: Further expansion of business; and to be a bowyer again
Flaws: Antagonistic, PTSD. Bonds: Family, Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp.
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