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NPC Generator

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Advanced [show]


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He wears a top hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: This man loves singing and to teach people singing more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He has never given up on his singing dream.

Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Kyle Walcott, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His hair, while still mostly brown, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Trym will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he is content

Ideals: Extrovert, Justice, Impeccable. Flaws: Mundane. Bonds: Immigrant. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Trym Badger, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 4 (-3)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 pp.


Social Check DCs


Frederick Kimberley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a red tunic with tan highlights, and long yellow pants that bunch up around his shoes. His red hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich western family. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: Many dire rats want him driven away; and he is greedy

Ideals: Passionate. Bonds: Family, Rich, Slave, Enemies. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Frederick Kimberley, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Gunter Coombs, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length blonde hair. His fierce blue eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Antagonistic, Addict. Bonds: Debt, Adventurer, Job. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Gunter Coombs, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 7000 cp. 1 Breastplate.


Social Check DCs


Adelard Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a grey and tan robe with the hood down. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Adelard studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Entrepeneur, Gifted. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Adelard Addington, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs

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