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NPC Generator

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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born the only child of a wealthy merchant. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

William Colby, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, tan shirt, and white tie. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Immigrant, Nature, Mentor. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Berkeley, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 300 gp.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has moderate length brown hair. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Disciplined, Persistence. Flaws: Lazy. Bonds: Nature, Family. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Wentworth, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Buckler. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Robert Westcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears professional attire. He wears his silver hair down. His fierce hazel eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Robert was raised in a hard working conservative environment. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Fortune-teller.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and he is unsatisfied with his job

Ideals: Joker, Opinionated. Bonds: Attractive, Job, Family. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Robert Westcott, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Randal Northcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He wears his brown hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Northcott, Male Human Bard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 5000 sp. Malachite (13 gp). Jet (130 gp). Sardonyx (20 gp).


Social Check DCs

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