Tim Everly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. His red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small mountains village. He dropped out of school before completing his studies. He has dedicated himself to building a better village for his children.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Solomon Compton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His chestnut hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. Malachite (8 gp). Zircon (50 gp). Blue quartz (8 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Cornish, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean violet cloak covering his clean studded leather. He has a red handlebar mustache and slicked back red hair. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item.
Bernard Coombs, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears pastel leather gloves, a pastel jacket, and tight pants. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gomory Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is long and unkept. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Gomory studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Tourmaline (130 gp).
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