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Advanced [show]


Dean Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Dean Enfield, Male Human Wizard 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points -8 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 5 (-3)13 (+1) 8 (-1)12 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1300 gp. Onyx (20 gp).


Social Check DCs


Godfrey Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan broad hat and tan clothes. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the large cave and found the beat up greatsword and armor he uses now. He has dedicated himself to building a better world.

Motivation: Many drow want him driven away; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Nature, Adventurer, Enemies. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Godfrey Alby, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His red hair is braided into rings. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and he wants revenge against brigands

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Gerard Hastings, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Slave, Rich. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Wymar Kenley, Male Human Adept 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 8 (-1)16 (+3)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This blue eyed northerner is not easily forgotten.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with singing.

History: He was born in the north. His childhood dream was to be a Courier, but he was a colossal failure. He has achieved small success as a Healer.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Shipley, Male Human Barbarian 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 89 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. Obsidian (15 gp). Fiery yellow corundum (400 gp). Freshwater pearl (15 gp). Red spinel (40 gp). Iolite (70 gp). Hematite (15 gp). Fire opal (400 gp).


Social Check DCs

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