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NPC Generator

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Advanced [show]


Gomory Winchester, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple white robe with red stripes complete with hood. His hair is golden and curly. He wears large thick round spectacles.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local painter

Ideals: Extrovert, Joker. Bonds: Slave, Has a crush, Rich. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Gomory Winchester, Male Human Cleric 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Deep blue spinel (1600 gp). Malachite (16 gp).


Social Check DCs


Balimaar Adley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His whole body is exceptionally muscular. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Balimaar Adley, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 17 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs


Randal Appleton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears just a black suit. His hair is long and black with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Dilettante business at a young age. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Randal's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Randal Appleton, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 18 (+4)18 (+4)
Skills Deception +7, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. Peridot (20 gp). Peridot (20 gp). Onyx (20 gp). Eye agate (14 gp).


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large black mantle and cape that has been intricately interwoven into his red robe. His golden hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Heward Denholm, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is brown and very short. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Sensitive. Bonds: Adventurer, Mentor. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Guy Abram, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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