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NPC Generator

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Advanced [show]


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Graeme, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10000 cp. Deep green spinel (140 gp). Red garnet (140 gp). Blue quartz (11 gp).


Social Check DCs


Lewis Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and wants a kiss

Ideals: Entrepeneur. Flaws: Hedonist, Addict. Bonds: Mentor, Immigrant. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Lewis Graham, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 6 (-2)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. Eye agate (8 gp).


Social Check DCs


Shane Badger, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Gardener.

Motivation: Wants to work out more often; and to be a crown-heir again

Ideals: Joker, Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Shane Badger, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 4 Thunderstones.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. Don was born on a far western mountains where he grew up under the tutelage of his father, an expert Brewer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new brewer responsibilities is difficult

Bonds: Job, Adventurer, Enemies, Immigrant. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Don Blackwood, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Morley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man very much looks the part of a Bookbinder. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Dustin Morley, Male Human Warrior 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Obsidian (8 gp).


Social Check DCs

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