Trym Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears just a green suit. His long silver hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Jet (150 gp). Chalcedony (60 gp). Freshwater pearl (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Manfred Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His blonde hair is braided into rings. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Persistence. Flaws: Ugly, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 80 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp. Golden circlet with four aquamarines (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
Gomory Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Fortune-teller business at a young age. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and regain custody of his son
Ideals: Fighting. Bonds: Job, Family, Military, Adventurer. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 90 pp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item.
Bertram Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his silver hair up. His thin eyebrows rest above his beady gray eyes.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: Bertram was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. 1 Banded mail. 1 Darkwood Shield. 1 Breastplate. 1 Masterwork studded leather.
Solomon Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is short and white. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp. Tourmaline (80 gp). Malachite (16 gp). Fiery yellow corundum (1400 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Rose (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
