Hunter Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized jet on his left hand. His black hair is thinning but still full. His eyes are gray and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Hunter studied abroad. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with pastel stripes complete with hood. He has a slight overbite and is overall scrawny. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce brown eyes like to dwell on things.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Mentor, Family. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Kirby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His red hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Bertram was born the youngest of three triplets. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Family, Military. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Godfrey Pickering, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting tan shirt and pants and is in decent physical shape. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.
History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's in love; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp.
Aldous Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man wears a black costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His red hair is drawn into a tight pony tail with a skull scrunchie. This gray eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Aldous was raised in a hard working conservative environment. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: 900 gp. Malachite (13 gp). Rose (20 gp). Aquamarine (1600 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
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