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NPC Generator

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Advanced [show]


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. He has no hair. His eyes are likewise blue.

Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. In his 17th year, his parents were killed by a giants raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Hunter Ansley, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Anthony Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Anthony hails from a village terrorized by drow. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Addict, Forgetful. Bonds: Attractive, Poor, Enemies. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Anthony Ramsey, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Arnold Clifton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with tan stripes complete with hood. He sports a long silver beard, and similarly colored long hair. His eyes are violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: When he was but 7 years old his parents immigrated from the east. Arnold was born on a far eastern desert where he grew up under the tutelage of his father, an expert Sellsword. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Terse, Fearful. Bonds: Poor, Immigrant. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Arnold Clifton, Male Human Warrior 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)10 (+0) 14 (+2)3 (-4)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he is well dressed, constantly wearing a tan suit, black shirt, and brown tie. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Map Maker, but he was a colossal failure. He struck the Farmer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Mentor, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Charles Wakefield, Male Human Wizard 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. He is physically well-built. He has a small bristly mustache and wavy golden hair. He has several tiny sapphire earrings on each ear.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Rutland, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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