Guy Barney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears blue painted combat armor at almost all times. His hair is white and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Guy was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Antagonistic. Bonds: Slave, Family, In love. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Gomory Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His black hair is braided into rings. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the east. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: Poor, Attractive, Adventurer, Enemies, Job. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Godfrey Easton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: To be a Gardener again.
Flaws: Shy. Bonds: Attractive, Poor, Religious, Job. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Adelard Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His auburn hair is singed and shortened. His blue eyes dart from person to person.
Personality: Eccentric and domineering, Adelard will drive conversation. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
Hugh Barlow, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has shaved his head bald. He has several tiny amber earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the north to a Hunter, Hugh learned a great deal about his father's area of expertise. He worked as a nervous Hunter and found it very stressful. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To be a Adventurer again.
Flaws: Antagonistic. Bonds: Rich, In love, Job, Guardian. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 1000 gp.
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