Geoffrey Colton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and nothing but the best is good enough for him
Ideals: Joker. Flaws: Impulsive, Addict. Bonds: Attractive, Nature. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 19000 cp. 1 Minor magic item.
Anselm Clive, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the west, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Bonds: Attractive, Religious, Immigrant, Military. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 8 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item.
Lewis Garrick, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His brown eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south to a Fletcher, Lewis learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Poor, Job, Military. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 40000 cp.
Patrick Huckabee, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue trousers with green and blue striped suspenders. He wears various colorful collared shirts. His hair is silver, silky, and of moderate length. His eyes are gray.
Personality: This man loves music and to teach people music more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Joker. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Adelard Melancon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His red hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Mayor.
Motivation: Expand his business; and human compassion
Flaws: Insane, Racist. Bonds: Rich, Job. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 2000 sp. 1 Everburning torch. 2 Antitoxin. 4 Alchemist’s fire. 2 Holy water.
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