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NPC Generator

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Advanced [show]


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a tan suit, grey shirt, and violet tie. His chestnut hair is long and unkept. His hazel eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Addict, Hedonist, Antagonistic. Bonds: Mentor. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Dumph, Male Human Expert 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)16 (+3) 12 (+1)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Auran
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 30000 cp. Violet garnet (1100 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has shaved his head bald. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Everard was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Fighting. Bonds: Attractive, Slave. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Everard Dumph, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Geoffrey Sheldon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tight fitting green shirt and pants, marred by chocolates. His white hair is heavily combed to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Persistence. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Sheldon, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 gp. Bloodstone (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is white and curly. His thin eyebrows rest above his beady violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Thomas Cotton, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. Rose (20 gp). Golden yellow topaz (400 gp). Deep green spinel (160 gp). Black pearl (400 gp).


Social Check DCs


Odo Fidget, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he is wearing a long, white cloak. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 9 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: His relatives are trying to arrange a marriage; and wants a kiss

Ideals: Professionalism. Flaws: Disease. Bonds: Enemies, Family, In love, Has a crush. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Odo Fidget, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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