Geoffrey Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and white pants. His chestnut hair is heavily combed to the right. He has gleaming, smiling gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Geoffrey hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: To be a Knight again; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Addict. Bonds: Job, Enemies. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Black pearl (200 gp). Golden yellow topaz (200 gp). Star rose quartz (50 gp). Carnelian (50 gp).
Heward Huxley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan costume with the symbols of death on his torso. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small forest village. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Insomniac, Insane, Fearful. Bonds: Nature, Poor. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
Possessions: 300 gp.
Lewis Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he has a crush on the local assassin
Ideals: Extrovert, Professionalism, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a white and grey robe with the hood down. His brown hair, when down, is lengthy. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich southern family. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Athletic. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Shane Winthrop, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is braided into rings. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Shane was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Wants to raise his children well; and nothing but the best is good enough for him
Ideals: Justice, Impeccable. Bonds: Job, Family. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
