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NPC Generator

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Advanced [show]


Charles Budd, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and curly. His gray eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found

Ideals: Justice. Flaws: Shy, Racist. Bonds: Family, Military. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Budd, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Sardonyx (50 gp). Zircon (50 gp). Rhodochrosite (4 gp).


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Jeweler. He keeps his golden hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Jeweler.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease. Bonds: Job, Attractive, Rich. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

John Langley, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)11 (+0) 9 (-1)17 (+3)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Justin Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large black mantle and cape that has been intricately interwoven into his blue robe. He has a small bristly mustache and wavy golden hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people.

Flaws: Racist, Shy, Addict. Bonds: Attractive, Rich. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Justin Brandon, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 12 (+1)5 (-3)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Balimaar Shipley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of tridents on his belt, each one with a opal on the hilt. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. His druidic abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Balimaar Shipley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)17 (+3) 10 (+0)9 (-1)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Ignan, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Chalcedony (70 gp). Moss agate (4 gp). Violet garnet (1200 gp). Rock crystal (70 gp). 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His head has been shaved. His brown eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. In his 15th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He struck the Scribe job and began his own company from there.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Shy, Mundane. Bonds: Job, Enemies. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Wilberforce, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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