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Advanced [show]


Adelard Breeden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He typically wears tan cloth garments or leather armor. He has a hunchback. His brown hair is long and unkept. His eyes are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature, Immigrant. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Adelard Breeden, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp. Rhodochrosite (6 gp). Jet (140 gp).


Social Check DCs


Conrad Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a grey suit. With bright golden hair and a scraggly beard. He has brown eyes.

Personality: Calm and collected, he is a well trained Knight. Conrad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Job, Religious, Adventurer, Rich. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Conrad Marlee, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 14 (+2)5 (-3)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. Deep green spinel (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, white, dusty cloak. His black hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Theobald was born with his mother's beautiful face. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Logical. Flaws: Impulsive. Bonds: Poor, Job, Attractive, Adventurer. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Gracey, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Gerard Vance, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Deep green spinel (120 gp). Smoky quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Guy Upton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his crossbow. His auburn hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Guy was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Further expansion of business.

Ideals: Athletic, Persistence. Bonds: Job, Rich. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Upton, Male Human Adept 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs

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