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Advanced [show]


Percival Sheldon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Selfish, Addict, Insane. Bonds: Immigrant. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Percival Sheldon, Male Human Druid 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Deception +2, Insight +5
Senses Passive Perception 12
Languages Common, Giant, Infernal, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 sp. Bloodstone (20 gp). Tiger eye turquoise (8 gp). Lapis lazuli (8 gp).


Social Check DCs


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his white robe and has his shortspear always slung over his shoulder. He has styled his silver hair well, parting it to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Addict, Antagonistic. Bonds: Military, Poor, Nature. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Gerard Myerscough, Male Human Expert 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1700 gp. Fire opal (1400 gp). Amber (60 gp). Banded agate (7 gp). Amber (60 gp). Alexandrite (200 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Heward Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in tan turtlenecks beneath a brown coat with grey slacks. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Body Guard, Heward learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Body Guard job and began his own company from there.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Joker. Flaws: Insane. Bonds: Job, Rich. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Heward Copeland, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Rhodochrosite (14 gp). Violet garnet (300 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Guy Thackeray, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20000 cp.


Social Check DCs


Lance Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has moderate length auburn hair. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Lance Tickle, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 4 (-3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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