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NPC Generator

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Advanced [show]


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a green cloak and cross-gartered tan stockings. His right hand appears badly burned and disfigured. His small hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush

Flaws: Ugly, Hedonist, Selfish. Bonds: Nature. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Don Marleigh, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 29000 sp.


Social Check DCs


Cory Axton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright pastel suits and hats. His hair is short and brown. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Interpreter business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Interpreter.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern

Flaws: Ugly, Cynical, Forgetful. Bonds: Job, Adventurer, Enemies. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Cory Axton, Male Human Rogue 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is black, silky, and of moderate length. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He worked as a nervous Adventurer and found it very stressful. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Family, Adventurer. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

William Cooper, Male Human Warrior 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 3000 sp. Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He is bald on top and has large brown tufts of hair around his ears. His fierce blue eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Alex Blankley, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black cloak and cross-gartered white stockings. He has a very tight haircut. His green eyes peer out from beneath his top black hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.

History: Gerald was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated. Flaws: Addict, Fearful. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Gerald Tenley, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)19 (+4) 15 (+2)12 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Terran, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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